Post-installation steps
1. Test the installation
To test that everything is working, you can try building one of the examples or project templates included in BlocksDS.
For example, go to the ARM9-only template folder and try to build it:
cd templates/rom_arm9_only
make2. Check the tutorial of BlocksDS
BlocksDS has a tutorial that shows you how to use libnds to use all features of the Nintendo DS. If you’re new to the Nintendo DS, this is a good way to see what kind of things you can do.
3. Additional libraries and tools
There are several libraries and tools that aren’t installed by default. They are
listed in the links you can find here. They all get installed to
BLOCKSDSEXT.
4. Keeping multiple versions of BlocksDS
You may keep multiple versions of this SDK in your PC. The location of the
active SDK is expected to be in the environment variables BLOCKSDS and
BLOCKSDSEXT, so all you need to do is to change their values and point to the
version of the SDK you want to use.
BLOCKSDS is used for core BlocksDS libraries and tools, and it is managed by
BlocksDS. BLOCKSDSEXT is left for users to freely install third party
libraries and tools.
If they aren’t set the default makefiles assume that the paths are
/opt/blocksds/core/ and /opt/blocksds/external/. Other tools should imitate
this behaviour.