Post-installation steps
1. Test the installation
To test that everything is working, you can try building one of the examples or project templates included in BlocksDS.
There is a template that lets the programmer write the code for both CPUs of the
NDS (rom_combined) and a template that uses the default ARM7 core that comes
with Blocks DS and lets the programmer focus on the ARM9 core (rom_arm9).
There are also two templates to create static libraries.
For example, go to the combined template folder and build it:
cd templates/rom_combined
makeThis should have generated a NDS ROM that you can run on any emulator or flashcart.
To do a verbose build, run make like this (this also works for the Makefile of
the SDK):
VERBOSE=1 makeNOTE: The paths in the Makefile that refer to source code, includes,
graphics, data, etc, must be inside the folder of the project. That means you
can’t use .. in a path to go one level up from the Makefile. If you really
need to use folders outside of the folder of the project, create a symlink to
the destination, or build the other code as a static library and link it with
the project.
2. Additional libraries and tools
This document has a list of tools and libraries
that support BlocksDS and can be installed in /opt/blocksds/external.
3. Keeping multiple versions of BlocksDS
You may keep multiple versions of this SDK in your PC. The location of the
active SDK is expected to be in the environment variables BLOCKSDS and
BLOCKSDSEXT, so all you need to do is to change their values and point to the
version of the SDK you want to use.
BLOCKSDS is used for core BlocksDS libraries and tools, and it is managed by
BlocksDS. BLOCKSDSEXT is left for users to freely install third party
libraries and tools.
If they aren’t set the default makefiles assume that the paths are
/opt/blocksds/core/ and /opt/blocksds/external/. Other tools should imitate
this behaviour.