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libnds
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GBA file header format. More...
#include <memory.h>
Data Fields | |
| u16 | checksum |
| A 16 bit checksum? (gbatek says its unused/reserved) | |
| u8 | complement |
| Complement checksum of the gba header. | |
| u8 | devicecode |
| Used by Nintedo's hardware debuggers. Normally 0. | |
| u32 | entryPoint |
| 32 bits ARM opcode to jump to executable code | |
| char | gamecode [4] |
| Game code. | |
| u8 | is96h |
| Fixed value that is always 96h. | |
| u8 | logo [156] |
| Nintendo logo needed for booting the game. | |
| u16 | makercode |
| Identifies the (commercial) developer. | |
| char | title [12] |
| Game title. | |
| u8 | unitcode |
| Identifies the required hardware. | |
| u8 | version |
| The version of the game. | |
GBA file header format.
See gbatek for more info.