DSWifi
|
Information send by Nintendo DS hosts in beacon frames. More...
#include <dswifi_common.h>
Data Fields | |
u8 | allows_connections |
Set to 1 if the host accepts new connections, 0 if not. | |
u32 | game_id |
Game ID of the host. It doesn't need to match your own ID (you could have two different games that can talk to each other). | |
u16 | name [20/sizeof(u16)] |
Player name of the console that is hosting the game. Hosts can define the contents by using Wifi_MultiplayerHostName() so that clients can see it. By default, this is the player name stored in the DS firmware. | |
u8 | name_len |
Length of the player name. Hosts can define the contents by using Wifi_MultiplayerHostName() so that clients can see it. By default, this is the length of the player name stored in the DS firmware. | |
u8 | players_current |
Current number of players connected to the host (including the host) | |
u8 | players_max |
Maximum number of players allowed by the host (including the host) | |
Information send by Nintendo DS hosts in beacon frames.
This is only used if WFLAG_APDATA_NINTENDO_TAG is set in "flags" in the Wifi_AccessPoint struct.