DSWifi
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Data Fields
Wifi_NintendoVendorInfo Struct Reference

Information send by Nintendo DS hosts in beacon frames. More...

#include <dswifi_common.h>

Data Fields

u8 allows_connections
 Set to 1 if the host accepts new connections, 0 if not.
 
u32 game_id
 Game ID of the host. It doesn't need to match your own ID (you could have two different games that can talk to each other).
 
u16 name [20/sizeof(u16)]
 Player name of the console that is hosting the game. Hosts can define the contents by using Wifi_MultiplayerHostName() so that clients can see it. By default, this is the player name stored in the DS firmware.
 
u8 name_len
 Length of the player name. Hosts can define the contents by using Wifi_MultiplayerHostName() so that clients can see it. By default, this is the length of the player name stored in the DS firmware.
 
u8 players_current
 Current number of players connected to the host (including the host)
 
u8 players_max
 Maximum number of players allowed by the host (including the host)
 

Detailed Description

Information send by Nintendo DS hosts in beacon frames.

This is only used if WFLAG_APDATA_NINTENDO_TAG is set in "flags" in the Wifi_AccessPoint struct.


The documentation for this struct was generated from the following file: