# BlocksDS SDK examples: Audio Maxmod

This folder contains examples of how to use Maxmod.

- `audio_modes`: Use Maxmod to play sounds with different audio modes.
- `basic_sounds`: Use Maxmod to play music and SFXs embedded in the ARM9 as data.
- `nitrofs`: Use Maxmod to play music and SFXs stored in NitroFS.
- `play_mas_files`: How to use Maxmod without a soundbank and with individual MAS files.
- `reverb`: Use Maxmod to play music with reverb effects.
- `song_event`: How to use song effects to trigger events in your code.
- `sound_effects`: Start and modify sound effects while they are active.
- `streaming`: Streams a WAV file from the filesystem.
