# BlocksDS SDK examples: 2D graphics

This folder contains examples of how to use the 2D features of the DS with
libnds.

- `bg_bmp_16bit`: It displays a 16 bpp bitmap.
- `bg_bmp_8bit`: It displays a paletted 8 bpp bitmap.
- `bg_bmp_8bit_large`: It displays a large paletted 8 bpp bitmap in video mode 6.
- `bg_display_control_steps`: It shows how to use the tileset/tilemap steps in `DISPCNT`.
- `bg_ext_palette`: It displays 8 bpp tiled backgrounds using extended palettes.
- `bg_ext_rotation`: It displays an extended affine background.
- `bg_grf_types`: It loads all types of background from GRF files.
- `bg_regular_4bit`: It displays a regular 4 bpp tiled background.
- `bg_regular_4bit_metamap`: It displays a 4 bpp tiled background that uses metatiles.
- `bg_regular_8bit`: It displays a regular 8 bpp tiled background.
- `bg_regular_8bit_2screens`: It displays a regular 8 bpp tiled background in both screens.
- `bg_regular_nitrofs`: It loads a regular 8 bpp tiled background from NitroFS.
- `bg_rotation`: It displays a background with rotation and scaling (affine).
- `bg_scroll_big_bmp`: It scrolls an 8 bpp bitmap bigger than the hardware limits.
- `bg_scroll_bigmap`: It scrolls an 8 bpp tiled background bigger than the hardware limits.
- `bg_scroll_bigmap_bigtileset`: It scrolls background with very big map and tileset.
- `sprites_regular`: It displays regular sprites on both screens.
- `sprites_animated`: It animate sprites on both screens in two different ways.
- `sprites_affine`: It displays sprites with rotation and scaling.
- `sprites_bitmap`: It displays 16 bpp bitmap sprites.
- `sprites_ext_palette`: It displays 8 bpp sprites using extended palettes.
- `sprites_grf_types`: It loads all types of sprites from GRF files.
- `sprites_nitrofs`: It loads 8 bpp sprites from NitroFS.
- `video_mode_fifo`: Uses the direct main RAM display video mode.
- `video_mode_vram`: Uses the direct VRAM display video mode.
