# BlocksDS SDK examples: Video capture

This folder contains examples of how to use the video capture feature of the
main graphics engine.

- `bloom`: Creates a bloom effect by manually processing captured video output.
- `dual_screen_3d`: Uses video capture to render 3D graphics on both screens.
- `png_screenshot`: How to capture the screen and save it as a PNG file.
- `motion_blur`: Simulate motion blur by blending the last two 3D frames.
- `render_to_texture`: How to use 3D output as a texture of another 3D scene.
- `two_pass_3d`: How to double the number of polygons on the screen at half FPS.
- `simple_capture`: How to just capture the video output of the main engine.
